Lionhead Studios / Xbox Game Studios

Fable II

A living fairytale shaped by choice, consequence and the person you become.

PROJECT OVERVIEW

Fable II is an action RPG set in Albion, combining character-driven quests, exploration, combat and player choice within a world that responds to how you live. Its humour, morality and storybook tone sit alongside an accessible role-playing experience built around personal consequence rather than statistics alone.

OFFICIAL TRAILER

Fable II — Launch Trailer

MY CONTRIBUTION

As Lead Level Designer, I led the team responsible for turning Albion into a coherent playable world, shaping locations, quests and encounters from early layout through final implementation.

WORLD & LEVEL DESIGN

Directed the structure, flow and progression of locations across Albion.

QUEST & ENCOUNTER DESIGN

Shaped quests, combat spaces and exploration beats so story and gameplay reinforced one another

TEAM LEADERSHIP

Led level design team, setting standards, reviewing work and coordinating across design, art and narrative.