Lionhead Studios / Xbox Game Studios
Fable II
A living fairytale shaped by choice, consequence and the person you become.
PROJECT OVERVIEW
Fable II is an action RPG set in Albion, combining character-driven quests, exploration, combat and player choice within a world that responds to how you live. Its humour, morality and storybook tone sit alongside an accessible role-playing experience built around personal consequence rather than statistics alone.
OFFICIAL TRAILER
Fable II — Launch Trailer
MY CONTRIBUTION
As Lead Level Designer, I led the team responsible for turning Albion into a coherent playable world, shaping locations, quests and encounters from early layout through final implementation.
WORLD & LEVEL DESIGN
Directed the structure, flow and progression of locations across Albion.
QUEST & ENCOUNTER DESIGN
Shaped quests, combat spaces and exploration beats so story and gameplay reinforced one another
TEAM LEADERSHIP
Led level design team, setting standards, reviewing work and coordinating across design, art and narrative.

