Ubisoft Montreal / Ubisoft

WATCH_DOGS

WATCH_DOGS

WATCH_DOGS

A connected city turned into a weapon through surveillance, systems and control.

PROJECT OVERVIEW

Watch Dogs is an open-world action game set in a near-future Chicago, where the city’s infrastructure can be hacked and manipulated in real time. Driving, stealth, combat and systemic hacking combine across missions and the wider world, allowing players to control the environment as well as the character.

OFFICIAL TRAILER

WATCH_DOGS — Launch Trailer

WATCH_DOGS — Launch Trailer

MY CONTRIBUTION

As Lead Level Designer, I led the team responsible for shaping the open world, missions and gameplay spaces, helping turn the central hacking concept into something players could use across exploration, combat, stealth and pursuit.

OPEN-WORLD DESIGN

Shaped the structure, flow and gameplay density of Chicago as a connected, systemic world.

MISSION & ENCOUNTER DESIGN

Directed missions and combat spaces built around multiple approaches, environmental control and improvisation.

TEAM LEADERSHIP

Led level design team, setting standards, reviewing work and coordinating across design, art and narrative.