Ubisoft Montreal / Ubisoft
A connected city turned into a weapon through surveillance, systems and control.

PROJECT OVERVIEW
Watch Dogs is an open-world action game set in a near-future Chicago, where the city’s infrastructure can be hacked and manipulated in real time. Driving, stealth, combat and systemic hacking combine across missions and the wider world, allowing players to control the environment as well as the character.
OFFICIAL TRAILER
MY CONTRIBUTION
As Lead Level Designer, I led the team responsible for shaping the open world, missions and gameplay spaces, helping turn the central hacking concept into something players could use across exploration, combat, stealth and pursuit.
OPEN-WORLD DESIGN
Shaped the structure, flow and gameplay density of Chicago as a connected, systemic world.
MISSION & ENCOUNTER DESIGN
Directed missions and combat spaces built around multiple approaches, environmental control and improvisation.
TEAM LEADERSHIP
Led level design team, setting standards, reviewing work and coordinating across design, art and narrative.