22 Cans
Masters Of Albion
A modern god game where every town, tool and decision becomes part of the player’s Albion.
PROJECT OVERVIEW
Masters of Albion is a god game that lets players shape towns from above or step directly into the world through its people. By day, players build, craft and guide; by night, they defend what they have created, combining simulation, action and player-authored problem solving.
OFFICIAL TRAILER
Masters Of Albion — Launch Trailer
MY CONTRIBUTION
As Design Director, I helped define the playable target and led design across the game’s core systems, missions and onboarding, turning a broad god-game vision into a coherent experience the team could build and players could understand.
CORE SYSTEMS
Directed design across town building, wall construction, hero possession, combat and the Design Table.
MISSION & PROGRESSION
Shaped tutorials, Dispatches, Beacons, the Arcadium and Arena into a clear and coherent player journey.
DESIGN LEADERSHIP
Set priorities, reviewed implementation and aligned design with art, engineering and production.
