CREATIVE ASSEMBLY / SEGA · 2014
Alien: Isolation
Survival horror rebuilt around one relentless, unpredictable Alien.

PROJECT OVERVIEW
Alien: Isolation is a first-person survival horror game set aboard the failing Sevastopol station. Built around an unpredictable alien, scarce resources and sustained player vulnerability, the campaign combines authored missions with systemic stealth and encounter design.
OFFICIAL TRAILER
Alien: Isolation — Launch Trailer
MY CONTRIBUTION
I led a seven-person content design team across level, mission and encounter design, shaping a story-driven campaign where narrative, objectives and player action remained coherent across the full experience.
LEVEL & MISSION DESIGN
Directed campaign spaces, objectives and progression across Sevastopol.
NARRATIVE INTEGRATION
Worked across disciplines to ensure story, mission structure and player action reinforced one another.
STEALTH & ENCOUNTER DESIGN
Shaped key gameplay sequences around vulnerability, sustained pressure and unpredictable systems.