CREATIVE ASSEMBLY / SEGA · 2014

Alien: Isolation

Survival horror rebuilt around one relentless, unpredictable Alien.

PROJECT OVERVIEW

Alien: Isolation is a first-person survival horror game set aboard the failing Sevastopol station. Built around an unpredictable alien, scarce resources and sustained player vulnerability, the campaign combines authored missions with systemic stealth and encounter design.

OFFICIAL TRAILER

Alien: Isolation — Launch Trailer

MY CONTRIBUTION

I led a seven-person content design team across level, mission and encounter design, shaping a story-driven campaign where narrative, objectives and player action remained coherent across the full experience.

LEVEL & MISSION DESIGN

Directed campaign spaces, objectives and progression across Sevastopol.

NARRATIVE INTEGRATION

Worked across disciplines to ensure story, mission structure and player action reinforced one another.

STEALTH & ENCOUNTER DESIGN

Shaped key gameplay sequences around vulnerability, sustained pressure and unpredictable systems.